Hi, my name is
Dragan Stamenkovic.
I build interactive digital realities.
I'm a Unity Developer with 9 years of experience across mobile, WebGL, VR/AR, and enterprise simulation projects. I specialize in clean architecture, performance optimization, and building scalable systems.
Check out my work!About Me
Hello! I'm Dragan, a Unity Developer passionate about creating polished, performant, and scalable applications. My journey started back in 2014, and since then I've had the privilege of working on everything from mobile games and educational prototypes to VR cleanroom simulations and city-scale digital twins.
I specialize in taking unstable codebases and transforming them into clean, testable systems using principles like SOLID, MVC, and efficient dependency injection with VContainer/Zenject.
Here are a few technologies I've been working with recently:
- Unity 3D & 2D
- C#
- WebGL / Three.js
- VR / AR (Oculus, Vive)
- GIT / CI/CD
- HLSL / Shader Graph
Where I've Worked
Senior Unity Developer @ Locker Live Inc
Nov 2023 - Nov 2024
- Built a live fantasy sports app in Unity using MVC architecture.
- Designed a battery-saving system locking FPS at 20 during idle and restoring 60 FPS on input.
- Integrated real-time chat and geofencing systems to enforce regional legality (US markets).
- Reference Video
Senior Unity Developer @ Innerspace GmbH
Aug 2022 - Aug 2023
- Refactored legacy systems into clean, testable architecture.
- Created VR cleanroom simulations and Human Error VR systems.
Unity Developer @ Smart Visualizer
Oct 2018 - Jul 2022
- Developed a City-Scale Digital Twin (Unity WebGL) with custom shaders.
- Implemented combined Singleton/MVC patterns to streamline asset loading.
- Integrated KTX 2.0 texture compression for optimal memory management.
- Key Features: Environmental Simulation (Flood, Sun) and Spatial Analysis tools.
Unity Developer @ Webelinx
Mar 2017 - Oct 2018
- Built Unity editor tools for story games, including a node-based storyline system.
Junior Unity Developer @ Various
2014 - 2017
- Upwork (2015-2017): Built various Unity projects for international clients.
- Four Story Creative (2016): Developed educational prototypes (2D/3D games).
- Naloki (2014-2015): Created pets games, 2D platformer "Spongy", and arena survival game.
Some Things I've Built
Smart Visualizer
A high-performance WebGL digital twin application for city-scale data visualization. Features include flood analysis, sun simulation, and real-time obstacle detection.
- Unity
- WebGL
- HLSL
- KTX 2.0
- Zenject
- Digital Twin
- GIS
Locker Live - Fantasy Sports App
Locker Live is a daily fantasy sports (DFS) app that operates in a "pick'em" style. It simplifies sports engagement by allowing users to predict whether professional athletes will exceed or fall short of projected fantasy point totals.
- Unity
- C#
- MVC
- Zenject
Innerspace VR Simulation
A virtual reality cleanroom and laboratory simulation developed for Innerspace. Designed to train personnel on critical procedures and track human element errors within a highly immersive environment.
- Unity
- VR
- C#
- VContainer
- UniTask
- XR Interaction Toolkit
- Addressables
Other Projects
More Details
My Resume
Want a more comprehensive overview of my technical experience, past projects, and skills? Feel free to download my full curriculum vitae.
Download CVWhat's Next?
Get In Touch
I'm currently open for new opportunities. Whether you have a question or just want to say hi, I'll try my best to get back to you!
Say Hello